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Material/usemtl duplicated entries trapped.įailure to import geometry - warning message added. Open the Ruby Console before running to see additional reporting.ġ.1 20090715 Existing Materials re-used/make variant option added.ġ.2 20090723 Name changed to 'obj_importer.rb' / 'Import OBJ'Īdded dialog geometry & texture mapping Units.ġ.3 20090728 Submenu added with '.no Materials' and '.as Mesh' Menu > Plugins > OBJ Importer > Import OBJ View textured results in 'Monochrome' to see any reversed faces.ġ. Some complex files with excessive smoothing etc might fail to import. Have divided faces forced to form geometry or if it feels jittery Have erroneous vertices - so it's recommended you use 'Fix Problems'Īccessed from the 'Model Info > Statistics' dialog -Įspecially if the result takes a long time to process or
#Moho pro 12 obj mtl manual#
Some complex files might need a bit of manual healing: they can also Might get triangulated to compensate: if so, retry with smaller 'units' Some OBJ files have tiny face planar discrepancies: then some faces If so, retry with larger 'units', you can scale group(s) down afterwards. Some OBJ files have tiny numbers: then faces might not be created: Sometimes very complex OBJ shapes don't receive their textures at all. *** IT CAN TAKE A _L_O_N_G_ TIME TO LOAD A BIG OBJ FILE In multi-steps - instead simply erase the OBJ imported groups The imported materials and geometry in the OBJ groups is only undoable so if the importĪppears flipped over Yes will right it. If a texture file is missing the material's colour/opacity is used.Ī closing dialog asks if you want to swap the YZ axes - Yes/No reply. mtl is missing or incomplete the #default material# is used. obj file is used for UVW texture mapping. On running it a dialog asks you to select units theįile uses any 'units' in the. Many thanks!īUT it's now with added materials with opacity/texture, also units Note: Based on Jim Foltz's 'obj_import.rb'* AND with Whaat's UVW texture mapping ideas.